NEBESA
FOUR SYSTEMS. A NEW PLANETARY FRONTIER.

INDEPENDENT / OPEN DEVELOPMENT / ALPHA

Your ship. Four systems.
A new frontier.

Fly, mine, fight and trade in your browser—then land on Aster Vale and build a home on the surface. Help shape a universe still taking form.

Play in your browser. An account and verified email are required.
Early development: expect rough edges and a world still taking shape.

04 Connected systemsT0 Aster Vale planetary frontierALPHA Built with your feedback

THE PLAYABLE ALPHA / YOUR FLIGHT PLAN

Explore space and Aster Vale.

Find your own rhythm between station sanctuary, the unknown beyond your radar and the surface of Aster Vale. These are activities in the current alpha—not a wishlist.

  • Fly & FightFour systems, encounters and your own cockpit.
  • Mine & TradeSix minerals, markets and private storage.
  • Land & ExploreAster Vale, gathering and wildlife.
  • Build & ProgressEquipment, missions and homesteads.

Explore all 10 alpha features

Playable now
01 / FLIGHT

Take the helm

Set a course, dock at stations and manage your ship’s power and boost. Keep an eye on fuel as you venture farther from home.

02 / EXPLORATION

Beyond the next gate

Cross cinematic star gates between four connected systems. Discover stations and take courier missions that point you toward new routes.

03 / COMBAT

You are not alone

Fight biological, crystalline and replicator encounters with fixed-hardpoint lasers. Seek the Umbra Warden in Glacial Veil and the Crown Broodmother in Umbra Crown.

04 / MINING

Make a living in the belt

Mine five asteroid difficulty tiers for iron, copper, tin, aluminium, silicon and gold. Collect private drops and bring them to market. Watch your cargo space—and your surroundings.

05 / ECONOMY

Find your next opportunity

Trade with stations and other pilots, browse player listings and organize cargo in private per-station storage. Equipment condition matters.

06 / LOADOUT

Build a ship that fits

Shop for equipment, fit fixed lasers and shield modules, repair damage and manage your available ships. Your choices shape the next flight.

07 / PROGRESSION

Give every flight a purpose

Earn XP and levels through combat and mission rewards. Take patrol, supply and delivery work, then chart a course toward the next challenge.

08 / YOUR COCKPIT

Fly on your terms

Arrange cockpit windows, customize controls, UI scale and visual quality, and read the space around you with finite radar. Enable native browser-streamed music for the system you are exploring.

09 / PLANETARY EXPLORATION

A new frontier underfoot

Approach orbiting Aster Vale, land at Stillwater Reach, Flintwake Ridge or Veilmoss Basin, and explore on foot. Gather surface minerals, face wildlife and prepare for cold, toxic air and danger beyond the landing sanctuary.

10 / PLANETARY HOMESTEADS

Make a place on the frontier

Fund a house from your own landed ship’s cargo, enter a private interior and manage guest access. Place a workbench and craft learned recipes using your own supplies. Surface quests connect gathering and equipment unlocks.

Artwork from the Nebesa asset collection, not gameplay screenshots. Planetary gameplay begins with Aster Vale in T0 Nebesa. Alpha content and balance continue to evolve; all-item crafting, player/alliance stations and alliance planetary bases remain future goals.

OPEN COMMS / OUR COMMUNITY

Find your fellow pilots.

Share a first flight, report a rough edge or help shape the next chapter. Join the conversation behind the frontier.

Join our Discord

THE BIGGER PICTURE / ONE CONNECTED UNIVERSE

Your next flight starts
with someone else’s haul.

Follow the connections behind your choices: what you bring home, what you put at risk, and who might need your next haul. Each story starts with the playable alpha; its “Where we are heading” note describes future plans.

01 / GATHER → MOVE → TRADE

A cargo hold full of possibility.

Playable nowFuture vision

Read the belt, choose an asteroid difficulty, collect your private mineral drops and decide what is worth carrying home. Six distinct minerals, limited cargo and per-station storage make the journey part of the job—not just the sale at the end.

WHERE WE ARE HEADING

Miners and surface gatherers would supply makers; haulers and traders would connect regional needs. The materials you sell are intended to become the ships and equipment other pilots depend on.

02 / PREPARE → RISK → REBUILD

Make the return journey matter.

Playable nowFuture vision

Fit your fixed hardpoints and shield, check your fuel, and pick your encounters. The current alpha already connects equipment condition, repairs and supplies to your next expedition. On Aster Vale, character death exposes carried equipment and items through public drops; hospital recovery and ship impound are distinct parts of getting back on your feet.

WHERE WE ARE HEADING

Meaningful destruction, death, loss and wear should create demand for recovery, replacement and new production. Exact ship-loss, salvage and replacement rules are still future design—not a promise of universal permanent loss today.

03 / BUILD → SUPPLY → BELONG

Places worth coming back to.

Playable nowFuture vision

Trade at stations, keep private local storage, or land on Aster Vale and develop your own homestead. Private interiors, owner-managed guests and learned workbench recipes give the surface a place in your pilot’s life beyond a brief landing.

WHERE WE ARE HEADING

Player-made ships, modules, ammunition and fuel would feed player-owned stations and alliance bases. Shared industry and logistics should connect homes, trade routes and distant systems, rather than becoming isolated menus.

THE MINER'S FIELD GUIDE / FIVE DIFFICULTIES, SIX MINERALS

Asteroid mining and minerals.

From your first iron haul to a hold of gold, every mining run starts with a choice. Not every asteroid yields every mineral. Fit your mining laser, watch your cargo space and find the rocks that suit your next expedition.

  1. DIFFICULTY 1Ironwake Asteroid
  2. DIFFICULTY 2Cindervein Asteroid
  3. DIFFICULTY 3Gilded Rift Asteroid
  4. DIFFICULTY 4Crownstone Asteroid
  5. DIFFICULTY 5Prismatic Core Asteroid
  • Iron ore

    DIFFICULTIES 1, 2, 4

  • Copper ore

    DIFFICULTIES 1, 3, 5

  • Tin ore

    DIFFICULTIES 2, 4, 5

  • Aluminium ore

    DIFFICULTIES 1, 3, 5

  • Silicon

    DIFFICULTIES 2, 4, 5

  • Gold ore

    DIFFICULTIES 3, 4, 5

Asteroid difficulty is separate from a star system's tier. System abundance favors eligible minerals, but a particular drop is not guaranteed. Your mining drops remain private to you until collected or expired; asteroid breaks grant resources, not combat XP or credits.

FOUR SYSTEMS / ONE CONNECTED JOURNEY

Explore Nebesa’s four star systems.

Start in Nebesa. Follow the gates into Ember Reach, Glacial Veil and Umbra Crown. Different resources, stations and increasingly dangerous encounters await.

  1. T0 / FIRST LIGHT

    Nebesa

    Your first courses, contracts and cargo runs.

  2. T1 / THE FRONTIER

    Ember Reach

    Copper-rich space beyond the familiar.

  3. T2 / THE UNKNOWN

    Glacial Veil

    Tin-rich territory. The Warden waits here.

  4. T3 / THE DEEP

    Umbra Crown

    A distant frontier and the Broodmother’s domain.

YOUR NEXT CROSSING

Find the gate. Follow the frontier.

Pick up a gate-orientation courier contract at a home station for route guidance and gate coordinates. Prepare your cargo, fuel and equipment before leaving sanctuary.

System-inspired artwork, not a navigational map. Use in-game guidance to plan your journey.

Plan your first flight

YOUR FLIGHT BRIEFING

How to start
playing Nebesa.

Three small steps between you and the frontier. No download. Just a browser, a verified account and a course worth following.

  1. 01

    Create your pilot

    Register an account and confirm your email. Your next journey starts at the command deck.

    Register a pilot ↗
  2. 02

    Prepare your cockpit

    Use a current browser with hardware acceleration. Choose your visual quality, UI scale and input preferences in Settings.

  3. 03

    Make your first flight

    Explore, mine and trade. Inspect the star map before venturing through gates into more dangerous systems.

What can I play right now?

The alpha includes four connected systems, server-authoritative flight and NPC combat, asteroid mining, equipment, progression and station/pilot trading. On T0 Aster Vale, land at three sites, explore on foot, gather rare surface minerals, encounter wildlife and develop a homestead with guest access and workbench crafting. Content and balance are still evolving.

Can I play without downloading anything?

Yes. Nebesa is an online browser game; an internet connection and verified account are required. Chromium with WebGL2 is recommended for planetary gameplay. The cockpit reports graphics capabilities and offers lower visual quality for less powerful devices.

Does supporting development give me more power?

No. Donations are voluntary and do not buy combat or progression advantages. Future paid in-game items are intended to be cosmetic only.

What happens if I disconnect during combat?

A hot combat logout leaves your ship in space for 30 seconds. Incoming attacks restart the timer, so closing the browser does not protect your ship.

What are the risks on a planet?

Landing sanctuaries offer a protected starting point. Outside them, wildlife, environmental hazards and other players can be dangerous. Character death creates public drops from carried and equipped character items; hospital recovery and landed-ship impound are separate from losing the ship’s cargo. Prepare your supplies before leaving sanctuary.

Future vision

THE LONG VIEW / BEYOND THE ALPHA

A universe
built to grow.

One connected world, many reasons to belong. We are building toward an MMO space simulation where an asteroid haul, a replacement ship and a distant alliance outpost are chapters of the same player-made story.

Chart the road ahead ↗
MAKE

From raw ore to launch day.

Player production is intended to connect minerals and trade to ships, equipment, ammunition and fuel. Makers, miners and haulers should all have a place in the same supply chain.

RISK

Loss with a purpose.

Meaningful danger and replacement should give preparation and recovery real weight. Future destruction and wear rules will be developed alongside a healthy economy—not added as arbitrary punishment.

CONNECT

Build beyond your own hull.

Player stations, alliance planetary bases and a wider network of systems would turn individual journeys into shared logistics, industry and places worth defending.

ON THE HORIZON — Universal crafting, future loss rules and alliance ownership are long-term goals, not current alpha features or fixed release promises.

INDEPENDENT DEVELOPMENT / VOLUNTARY SUPPORT

Support a universe. Never buy an advantage.

Help keep Nebesa growing. Donations are voluntary; any future paid in-game items will be cosmetic only. Playing, testing and sharing feedback matter too.

NO PAY-TO-WIN · NO COMBAT OR PROGRESSION ADVANTAGES
Support development

DEVELOPMENT HIGHLIGHTS / BUILT AND TESTED

One creator. A growing universe.

From large-scale simulation tests to life on a planetary surface, these milestones are shaping Nebesa’s frontier.

130,000+ NPCs / DEVELOPMENT LAB

A universe under pressure

Our development laboratory successfully ran a simulation with more than 130,000 NPCs—a major step toward the living universe we’re building.

Laboratory result—not 130,000 visible contacts, concurrent players or verified production capacity.

FLIGHT AND NPC PRESENTATION

Finding the flow of flight

We refined player-ship and NPC motion to achieve smooth gameplay in our development tests, while keeping movement and combat server-authoritative.

Testing continues across more devices, network conditions and longer play sessions.

SPACE TO SURFACE / T0 PILOT

More than a sky to fly through

Aster Vale connects three shared landing sites to on-foot exploration, gathering, wildlife and persistent homesteads with private interiors, guest access and workbench crafting.

Available in the T0 planetary alpha, with further multiplayer and real-device testing ahead.

SERVER AUTHORITY / DURABLE PROGRESS

Progress worth protecting

Version-checked persistence, replay protection and transactional writes put correctness alongside speed. PostgreSQL laboratory measurements guide bounded batching and prepared-statement tuning.

Tested with automated checks and isolated PostgreSQL workloads. Long-running live measurements are the next step.

FLIGHT RECORDER / DEVELOPMENT ROADMAP

Nebesa development roadmap.

From four connected systems and a planetary frontier to smoother flight and measured server improvements. Explore the alpha’s milestones and the work still ahead.

DEVELOPMENT LAB

A smoother, more resilient frontier

Our development laboratory ran a 130,000+ NPC simulation, alongside a dedicated pass for smooth player-ship and NPC motion. Measured PostgreSQL tuning strengthens the foundation beneath the flight experience.

ALPHA MILESTONE

The frontier reaches solid ground

Aster Vale brings three landing sites, on-foot exploration, rare gathering, environmental hazards and wildlife to T0 Nebesa. Homesteads, private interiors, guest permissions and workbench blueprints connect the surface to life in space.

DOCUMENTED CHECKPOINT

More to discover in every haul

Aluminium, silicon and gold join the asteroid economy. Five mining difficulties gain original artwork, while distinct mineral sprites and a field guide help pilots read their haul.

Read the development history
  1. PROJECT ORIGIN

    The first transmission

    A project file. An empty sky. The beginning of Nebesa’s independent development journey.

    About this milestone

    Our Visual Studio project-file creation timestamp records 12 September 2026, 16:42 UTC. Copying or restoring files can reset this metadata; this is not a verified first-commit date.

  2. DOCUMENTED CHECKPOINT

    Every encounter starts to matter

    XP rewards, mission progression and finite-radar snapshots were recorded in the alpha’s automated verification. A foundation for flights with purpose.

    About this milestone

    The dated development audit records 257 passing tests and implemented reward behavior. Running-client and clean-database verification remained open at that checkpoint; this is not a release date.

  3. DOCUMENTED CHECKPOINT

    A place for every haul

    Private per-station storage, condition-aware transfers, market buyback rules and equipment purchases expanded the pilot economy.

    About this milestone

    The dated inventory and market continuation documents implemented paths and regression coverage. It explicitly leaves running-client acceptance pending; this is not a release date.

  4. By 13 Oct 2026
    ALPHA MILESTONE

    Four systems. A wider horizon.

    Nebesa, Ember Reach, Glacial Veil and Umbra Crown are joined by reciprocal cinematic gates, with stations and system-specific encounters.

    About this milestone

    The October 13 deployment and acceptance records document the four-system atlas and reciprocal gates. This is a documented-by date, not the original feature completion date.

  5. October 2026
    ALPHA MILESTONE

    A universe that pushes back

    Fixed-hardpoint combat, distinct alien families, boss encounters and five asteroid mining tiers give each expedition its own risks and rewards.

    About this milestone

    October development records document combat, NPC and mining foundations with automated coverage. The displayed month is a documented period, not an exact release date.

  6. 12–13 Oct 2026
    ALPHA MILESTONE

    Your ship. Your command deck.

    Equipment, repair, power controls, progression and configurable cockpit windows bring more decisions into every flight.

    About this milestone

    The October 12 inventory/equipment continuation and October 13 cockpit acceptance records document these capabilities. The displayed range describes those checkpoints, not the original completion dates.

  7. DOCUMENTED CHECKPOINT

    A stronger foundation beneath the stars

    Bounded simulation, snapshot delivery and persistence work received a dedicated reliability and frame-pacing pass.

    About this milestone

    The dated performance continuation records a successful build and 573 passing tests. It does not establish production capacity, flawless frame pacing or a deployment date.

  8. After 14 Oct 2026
    ALPHA MILESTONE

    Reading the space between the stars

    Gate-orientation couriers, floating combat feedback, original artwork and smoothly mixed encounter densities refine the journey.

    About this milestone

    Implemented after the October 14 performance baseline in the subsequent development sequence. The exact completion day remains unverified. Critical-hit styling does not imply a new critical-chance mechanic.

  9. DOCUMENTED CHECKPOINT

    More to discover in every haul

    Aluminium, silicon and gold join the asteroid economy. Five mining difficulties gain original artwork, while distinct mineral sprites and a field guide help pilots read their haul.

    About this milestone

    The dated October 15 asset and mining record documents six minerals, approved tier pools, additive economy seeding and local artwork/browser verification. This checkpoint is not an exact production release timestamp.

  10. 15 Oct 2026 onward
    ALPHA MILESTONE

    The frontier reaches solid ground

    Aster Vale brings three landing sites, on-foot exploration, rare gathering, environmental hazards and wildlife to T0 Nebesa. Homesteads, private interiors, guest permissions and workbench blueprints connect the surface to life in space.

    About this milestone

    We completed the planetary development pass and updated the server. This entry does not identify a specific release timestamp; broader multiplayer, real-device and capacity testing continues.

  11. October 2026 development pass
    DEVELOPMENT LAB

    A smoother, more resilient frontier

    Our development laboratory ran a 130,000+ NPC simulation, alongside a dedicated pass for smooth player-ship and NPC motion. Measured PostgreSQL tuning strengthens the foundation beneath the flight experience.

    About this milestone

    Results from our development-laboratory testing, not a concurrent-player capacity benchmark or a guarantee across every device. Isolated PostgreSQL tests cover durable writes and preparation settings; long-running live analytics are next.

Future plans for Nebesa

Next steps and long-term vision · not a list of completed features

  1. 01 / REFINE
    NEAR-TERM PRIORITIES

    A smoother frontier, built to last

    Build on the flight-smoothing and database-tuning passes with longer server analytics sessions. Verify reconnect recovery, concurrent play and real-device controls while refining planetary art, onboarding and balance.

    Laboratory success is a foundation—not proof of live player capacity
  2. 02 / CREATE
    LONG-TERM CRAFTING VISION

    Everything starts with a maker

    The goal is for everything in the game to be player-craftable: ships, equipment, ammunition, fuel and more. Deeper blueprints and production would connect resource gathering to the things pilots fly and use.

    Destruction and wear would drive loss and replacement; exact rules remain future design
  3. 03 / ESTABLISH
    LONG-TERM OWNERSHIP VISION

    Build a foothold among the stars

    Player-owned and alliance-controlled stations: shared destinations for industry, logistics and life in space. Connect the player economy through places that pilots build, supply and defend.

    Future stations—not the current NPC station ownership model
  4. 04 / SETTLE
    LONG-TERM ALLIANCE VISION

    From homesteads to shared horizons

    Alliance planetary bases would take collective building beyond today’s personal houses. Establish a surface presence together and connect it to the wider network of ships and stations.

    Alliance bases are a future system, distinct from current guest access
  5. 05 / CONNECT
    LONG-TERM WORLD EXPANSION

    More stars on the other side

    Expand the interconnected star-system network beyond today’s four systems. Create new routes, destinations and reasons to journey farther, growing planetary content as its foundations mature.

    No fixed system count, release date or automatic planetary rollout
  6. 06 / DISCOVER
    CONTINUING CONTENT DIRECTION

    A universe with more to tell

    Mining and mission expansions, richer combat and new NPC encounters will follow as development progresses. Broaden the choices and challenges within the places pilots already know as well as new frontiers.

    Content grows alongside stability, balance and player feedback

No fixed release dates. Future systems, scope and priorities will be refined through development and player feedback.

A NOTE FROM THE CREATOR

Made by an independent creator.

I love making video games—the little moments where an idea becomes a place someone else can explore. Nebesa is my own project, made by one person, one piece at a time. It is still early, but the dream is a space universe that feels alive because of the people in it.

If you have taken a flight, tried something new, reported a rough edge or supported the project, thank you. Your time, patience and encouragement mean more than you might realize. I am grateful that you are here, and I hope we can make something special together.

Thank you for being part of Nebesa.

Your next flight starts here ↗
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