NEBESA
FOUR SYSTEMS. YOUR FIRST FLIGHT.

INDEPENDENT / OPEN DEVELOPMENT / ALPHA

A universe
worth building.

Beyond the next star gate lies a new possibility. Fly, trade, explore—and help shape a living universe that belongs to its players.

Play in your browser. An account and verified email are required.
Early development: expect rough edges and a world still taking shape.

04 Connected systemsLIVE Server-authoritative universeALPHA Built with your feedback

THE PLAYABLE ALPHA / YOUR FLIGHT PLAN

One cockpit.
A thousand reasons to undock.

Find your own rhythm between the sanctuary of a station and the unknown beyond its radar. These are the activities you can try in the current alpha—not a wishlist.

01 / FLIGHT

Take the helm

Set a course, dock at stations and manage your ship’s power and boost. Keep an eye on fuel as you venture farther from home.

02 / EXPLORATION

Beyond the next gate

Cross cinematic star gates between four connected systems. Discover stations and take courier missions that point you toward new routes.

03 / COMBAT

You are not alone

Fight biological, crystalline and replicator encounters with fixed-hardpoint lasers. Seek the Umbra Warden in Glacial Veil and the Crown Broodmother in Umbra Crown.

04 / MINING

Make a living in the belt

Mine five asteroid difficulty tiers, collect private resource drops and bring iron, copper and tin back to market. Watch your cargo space—and your surroundings.

05 / ECONOMY

Find your next opportunity

Trade with stations and other pilots, browse player listings and organize cargo in private per-station storage. Equipment condition matters.

06 / LOADOUT

Build a ship that fits

Shop for equipment, fit fixed lasers and shield modules, repair damage and manage your available ships. Your choices shape the next flight.

07 / PROGRESSION

Give every flight a purpose

Earn XP and levels through combat and mission rewards. Take patrol, supply and delivery work, then chart a course toward the next challenge.

08 / YOUR COCKPIT

Fly on your terms

Arrange bounded cockpit windows, customize controls, UI scale and visual quality, and use finite radar and target information to read the space around you.

Artwork from the Nebesa asset collection. Alpha content and balance continue to evolve. Future crafting, player-built stations and sovereignty are not advertised as complete.

FOUR SYSTEMS / ONE CONNECTED JOURNEY

The familiar falls away.
The stars keep calling.

Start in Nebesa. Follow the gates into Ember Reach, Glacial Veil and Umbra Crown. Different resources, stations and increasingly dangerous encounters await.

  1. T0 / FIRST LIGHT

    Nebesa

    Your first courses, contracts and cargo runs.

  2. T1 / THE FRONTIER

    Ember Reach

    Copper-rich space beyond the familiar.

  3. T2 / THE UNKNOWN

    Glacial Veil

    Tin-rich territory. The Warden waits here.

  4. T3 / THE DEEP

    Umbra Crown

    A distant frontier and the Broodmother’s domain.

YOUR NEXT CROSSING

Find the gate. Follow the frontier.

Pick up a gate-orientation courier contract at a home station for route guidance and gate coordinates. Prepare your cargo, fuel and equipment before leaving sanctuary.

System-inspired artwork, not a navigational map. Use in-game guidance to plan your journey.

Plan your first flight

YOUR FLIGHT BRIEFING

From curious visitor
to a pilot among the stars.

Three small steps between you and the frontier. No download. Just a browser, a verified account and a course worth following.

  1. 01

    Create your pilot

    Register an account and confirm your email. Your next journey starts at the command deck.

    Register a pilot ↗
  2. 02

    Prepare your cockpit

    Use a current browser with hardware acceleration. Choose your visual quality, UI scale and input preferences in Settings.

  3. 03

    Make your first flight

    Explore, mine and trade. Inspect the star map before venturing through gates into more dangerous systems.

What can I play right now?

The alpha includes four connected systems, server-authoritative flight and NPC combat, asteroid mining, equipment, progression and station/pilot trading. Content and balance are still evolving.

Can I play without downloading anything?

Yes. Nebesa is an online browser game; an internet connection and verified account are required. Chromium is recommended. The cockpit reports graphics capabilities and offers lower visual quality for less powerful devices.

Does supporting development give me more power?

No. Donations are voluntary and do not buy combat or progression advantages. Future paid in-game items are intended to be cosmetic only.

What happens if I disconnect during combat?

A hot combat logout leaves your ship in space for 30 seconds. Incoming attacks restart the timer, so closing the browser does not protect your ship.

THE LONG VIEW / BEYOND THE ALPHA

Not just a place to fly.
A world to make your own.

Project Nebesa is a crowdfunded, openly developed 2D online space simulation browser MMO, built by one person with a love for making games. This early phase puts lasting foundations first, so the universe can grow with care rather than rush toward promises.

I

Space with a sense of wonder

Beautiful, intricate star systems, linked by gates. Increasing danger, discoveries and reasons to venture beyond familiar space.

II

An economy driven by pilots

A future of player-made ships, equipment and stations. Find blueprints through quests and rare encounters, then trade your discoveries. Station-backed reserves will support the wider economy—not replace it.

III

A universe that pushes back

Living, adapting alien encounters. Epic battles, contested resources and hostile threats. The long-term vision is for players to build, defend and maintain sovereignty over uncontrolled space.

ON THE HORIZON — These are long-term goals, not playable alpha features or promises of a fixed release date.

OPEN COMMS / OUR COMMUNITY

Every pilot adds something.

This is an open development journey. Whether you are finding a bug, sharing an idea or simply telling me about your first flight, your voice matters.

  • Share your first flight
  • Report a rough edge
  • Help shape what comes next
Join our Discord

Meet other pilots, share feedback and follow the development journey.

FLIGHT RECORDER / DEVELOPMENT ROADMAP

The journey so far.
The horizon ahead.

Explore the milestones behind today’s alpha, then see where the journey could lead next.

  1. PROJECT ORIGIN

    The first transmission

    A project file. An empty sky. The beginning of Nebesa’s independent development journey.

    About this milestone

    Date from this workspace’s Visual Studio project-file creation timestamp: 12 September 2026, 16:42 UTC. Copying or restoring files can reset this metadata; this is not a verified first-commit date.

  2. DOCUMENTED CHECKPOINT

    Every encounter starts to matter

    XP rewards, mission progression and finite-radar snapshots were recorded in the alpha’s automated verification. A foundation for flights with purpose.

    About this milestone

    The dated development audit records 257 passing tests and implemented reward behavior. Running-client and clean-database verification remained open at that checkpoint; this is not a release date.

  3. DOCUMENTED CHECKPOINT

    A place for every haul

    Private per-station storage, condition-aware transfers, market buyback rules and equipment purchases expanded the pilot economy.

    About this milestone

    The dated inventory and market continuation documents implemented paths and regression coverage. It explicitly leaves running-client acceptance pending; this is not a release date.

  4. By 13 Oct 2026
    ALPHA MILESTONE

    Four systems. A wider horizon.

    Nebesa, Ember Reach, Glacial Veil and Umbra Crown are joined by reciprocal cinematic gates, with stations and system-specific encounters.

    About this milestone

    The October 13 deployment and acceptance records document the four-system atlas and reciprocal gates. This is a documented-by date, not the original feature completion date.

  5. October 2026
    ALPHA MILESTONE

    A universe that pushes back

    Fixed-hardpoint combat, distinct alien families, boss encounters and five asteroid mining tiers give each expedition its own risks and rewards.

    About this milestone

    October development records document combat, NPC and mining foundations with automated coverage. The displayed month is a documented period, not an exact release date.

  6. 12–13 Oct 2026
    ALPHA MILESTONE

    Your ship. Your command deck.

    Equipment, repair, power controls, progression and configurable cockpit windows bring more decisions into every flight.

    About this milestone

    The October 12 inventory/equipment continuation and October 13 cockpit acceptance records document these capabilities. The displayed range describes those checkpoints, not the original completion dates.

  7. DOCUMENTED CHECKPOINT

    A stronger foundation beneath the stars

    Bounded simulation, snapshot delivery and persistence work received a dedicated reliability and frame-pacing pass.

    About this milestone

    The dated performance continuation records a successful build and 573 passing tests. It does not establish production capacity, flawless frame pacing or a deployment date.

  8. After 14 Oct 2026
    ALPHA MILESTONE

    Reading the space between the stars

    Gate-orientation couriers, floating combat feedback, original artwork and smoothly mixed encounter densities refine the journey.

    About this milestone

    Implemented after the October 14 performance baseline in the subsequent development sequence. The exact completion day remains unverified. Critical-hit styling does not imply a new critical-chance mechanic.

The horizon ahead

Planned development · not yet part of the playable alpha

  1. 02
    NEAR-TERM PRIORITIES

    Bring the universe into focus

    Refine original artwork, encounter variety and ship balance. Verify the experience across devices, strengthen recovery and keep improving the tools pilots use every day.

    Polish, clarity, balance and usability
  2. 03
    PLANNED EXPANSION

    More places. More possibilities.

    Grow the star-system network and scaled challenges. Broaden ships and equipment, deepen trade and resource roles, and develop crafting with discoverable, tradable blueprints.

    Goals to pursue after the foundations mature
  3. 04
    LONG-TERM VISION

    A world shaped by its players

    Player-crafted ships, equipment and built stations. Sovereignty over uncontrolled space, resource struggles, large battles and living alien threats—supported by an intricate player-driven economy.

    The horizon—not a current-alpha promise

No fixed release dates. Future systems, scope and priorities will be refined through development and player feedback.

KEEP THE JOURNEY GOING / INDEPENDENT DEVELOPMENT

Support a universe.
Never buy an advantage.

Nebesa will never have pay-to-win mechanics. Any future paid in-game items will be cosmetic only, helping maintain the game and continue development without selling power.

Donations are entirely voluntary. Playing, testing and sharing your thoughts are meaningful support too.

VOLUNTARY SUPPORT · NO COMBAT OR PROGRESSION ADVANTAGES
Support development

A NOTE FROM THE CREATOR

A lifelong love of making games.

I love making video games—the little moments where an idea becomes a place someone else can explore. Nebesa is my own project, made by one person, one piece at a time. It is still early, but the dream is a space universe that feels alive because of the people in it.

If you have taken a flight, tried something new, reported a rough edge or supported the project, thank you. Your time, patience and encouragement mean more than you might realize. I am grateful that you are here, and I hope we can make something special together.

Thank you for being part of Nebesa.

Your next flight starts here ↗
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